Frequently Asked Questions

These are answers to commonly asked questions, if you have a question not answered here, please post on the forum.

What is Just Death?

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural cities in the game, I can provide ample replayability with ease. The game has an Online open-city multiplayer mode, and 3 Offline gameplay modes (Vigilante, Bank Heist, and Gang War). The game is being offered on the Steam platform, as an Early Access product. I want to take into account the player's feedback while I finish development of the game.

What is Early Access?

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.

Where do I buy Just Death?

You can purchase Just Death directly from me, on this website. You can also purchase the game on Steam.

Is there a game manual or help pages?

Yes, I have created a user-guide for the game client here. If you need help running your dedicated server, please read the game server guide here. Those guides are a constant work in progress, and are continuously updated with new information.

What are the game's minimum and recommended system specifications?

OS: Windows XP SP2 or SP3, Windows Vista, Windows 7, Windows 8/8.1, Windows 10
Processor: Dual core processor @ 2.4GHz
Memory: 2GB
Hard Disk Space: 6 GB
Video Card: 512MB DirectX 9.0c/Shader model 3.0 compatible (does not support integrated graphics card)
DirectX®: 9.0c
Sound: DirectX Compatible
OS: Windows XP SP2 or SP3, Windows Vista, Windows 7, Windows 8/8.1, Windows 10
Processor: Quad core processor @ 2.24 GHZ
Memory: 4GB
Hard Disk Space: 6 GB
Video Card: 1GB DirectX 9.0c/Shader model 3.0 compatible (does not support integrated graphics card)
DirectX®: 9.0c
Sound: DirectX Compatible

Why Early Access?

“I want to develop the game with the players! I know this sounds cliche but I really feel that building a "base" of a product, and finalizing it around the input from passionate members of the community is something I've always wanted to do. Instead of developing this product in a vacuum, or based solely on the feedback of a few testers, and execs at a publisher - bringing the game to passionate users in the target audience and tailoring the product to their feedback should save me time, and prevent unnecessary or unliked features from receiving my attention, while important features ( to the community ) will receive a majority of my development focus.”

Approximately how long will this game be in Early Access?

“I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.”

What is the current state of the Early Access version?

“The industry nomenclature for the state of the product would be "Pre-Alpha", or "Alpha", depending on how many new features the community would like me to add to the product. The game has 3 major Offline gameplay modes, and an Online open-city multiplayer mode. The game server technology is a constant work in progress, as is the game client. Some features are rough around the edges, and there may be crash bugs in the product. Also some visual elements of the product are in a somewhat early stage, and can be improved in the future, based on user feedback.”

What aspects of the game will change/improve during Early Access?

“A lot of elements of the game will improve during the Early Access process. Obviously the quality of the game will improve, in general, as I receive feedback from players. Visually the addition of transition animations and improved character animations will smooth out the character movement. I also plan on adding new buildings, and many new weapons and vehicles will be released for the game during the Early Access ( the 50+ weapons and 18+ vehicles are already fully modeled, and the remaining ones just need to be integrated and balanced). I don't foresee adding new gameplay modes - I think the four modes currently in-game cover pretty much all elements. The gameplay dynamics might change and evolve based on player feedback though.”

Will the game be priced differently during and after Early Access?

“I anticipate the price of the product increasing gradually, as the quality and amount of features/content increases.”

How are you planning on involving the Community in your development process?

“I love interacting with players/users and seeing what they think of my work, in a POSITIVE way. I've developed this game and engine by myself, from scratch. For a multiplayer "Open World Crime" type game, this is a huge undertaking. I have no illusions about the complexity and challenges of creating such a game. I've spent many years working on this and very much look forward to having constructive conversations with a mature gaming community as the product progresses in quality and content. Thanks a lot!